This was all surprisingly intuitive! I ran into a touch of jank with movement catching on edges, and as someone who holds the jump button (you know, for more height) it felt a little awkward having it immediately re-jump as soon as I landed on the upper platform I was jumping to.
Those things are super minor though, I had a great little time with this game.
Glad to hear you enjoyed it despite that little flaw, haha.
I have known about the issue since I made the game and I'm not sure why I have not implemented a better system. I probably did not know how to.
I think I left it that way to make jumps easier when players pressed the jump button a few fractions of a second before touching the ground, but now I know that can be taken care of in a different, better way.
I will try to implement it better in my submission to the current jam. If I manage to make anything, that is.
I just found out today that the best recorded time is somewhere around 1 minute and 14 seconds, which is pretty insane, haha.
I hope this is not discouraging. I'm thrilled to see you enjoyed the game enough to beat it multiple times and improve on your previous records. That's really awesome.
If you are interested in the video of the aforementioned speedrun, here it is:
Thank you! The game adhered to the jam restrictions of a 84x48 pixel display, though I zoomed in about 10 times so I guess the resolution was 840 x 480..? I might be a bit off with the exact scaling.
Great game! Really cool idea. I found a bug though. I noticed how you make the corpses disappear when they're in front of the door? It's only happened once, I can't replicate it again, but if the player is in the air and they press Q to quit living, then the corpse falls in front of the door and it's impossible to get out unless you remove corpses or restart level. :( Other than that, really fun well-polished game :D
Haha, don't worry about it. I'm sure there will be a lot of much better games this year too as they were last year as well, but do not mind that, just focus on making something that you enjoy. And thank you very much. :)
I created the game using GameMaker Studio 2 and I made the art assets myself, which should come as a shock to no one, haha.
Unfortunately I did not keep a log of how I did it, mainly because I barely knew what I was doing, having limited experience with the engine.
It is a simple game, however, I should be able to create it once again without a problem if I needed to, I think, but believe me when I say that the game's charm fades away when you see all the improvisations and patchwork I had to do for it to function as it does.
For example, for all the portals in the game, I hardcoded the coordinates to which they had to teleport the player once he entered. There was no real link between the portal entry and the exit.
I would have also liked to have the player be able to push around corpses, but that proved much more difficult than I would have imagined.
It is a very imperfect game and there were lots of things I did not know how to do when I started and lots of other things I still did not know when I finished. It was somewhat of a shock to me to see it win the Nokia Game Jam 2. :)
If you have more specific questions about how mechanics of a game like this would be implemented, or any other particularities of it, I'll try to answer and to be as helpful as possible.
I was working on a full release a few months ago, but I had to pause working on my project for a while... I hope I'll be able to get back to it eventually. :)
Thank you for playing! I didn't know about those games until now, they really look alike. I guess that's what you do when you can't make sophisticated graphics, haha.
Super fun and innovative. I like how you teach players what they can do before they have to think of ways to do it themselves. Like how you already put a body on the spikes.
this definitely deserves its winner status! just challenging enough, and pretty inspired new but very simple mechanics. definitely has that ultimate pick up and play feel old nokia games had. I seriously wish I had a bundle of these games in a phone app, but especially this one. I think it's an amazing idea. I'd even pay for a version with more levels and maybe a death limit/counter, hint hint...
But more than that, I find it very strange that you would suggest something I am actually working on right now. I just finished making this title screen variant.
The game mechanics are mostly implemented, but there's a lot of content yet to produce. Still, in a few months at most it should be released.
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The first game i've played till the end! Awesome. Good job!
Haha, really nice to hear you had a great time. Thank you very much!
This was all surprisingly intuitive! I ran into a touch of jank with movement catching on edges, and as someone who holds the jump button (you know, for more height) it felt a little awkward having it immediately re-jump as soon as I landed on the upper platform I was jumping to.
Those things are super minor though, I had a great little time with this game.
Thank you! I was most striving for intuitiveness.
Glad to hear you enjoyed it despite that little flaw, haha.
I have known about the issue since I made the game and I'm not sure why I have not implemented a better system. I probably did not know how to.
I think I left it that way to make jumps easier when players pressed the jump button a few fractions of a second before touching the ground, but now I know that can be taken care of in a different, better way.
I will try to implement it better in my submission to the current jam. If I manage to make anything, that is.
my record is 3 minutes 10 seconds 08 millisecond, beat that
new record 3 minutes 4 seconds 11 milliseconds
2 minutes 46 seconds 55 milliseconds
Your time is very good!
I just found out today that the best recorded time is somewhere around 1 minute and 14 seconds, which is pretty insane, haha.
I hope this is not discouraging. I'm thrilled to see you enjoyed the game enough to beat it multiple times and improve on your previous records. That's really awesome.
If you are interested in the video of the aforementioned speedrun, here it is:
This is so fun and creative. Thanks for spending your time making this!
Thank you for spending your time playing my game. I am glad you enjoy it :)
fantastic job! Which resolution is that ?
Thank you! The game adhered to the jam restrictions of a 84x48 pixel display, though I zoomed in about 10 times so I guess the resolution was 840 x 480..? I might be a bit off with the exact scaling.
Great game! Really cool idea. I found a bug though. I noticed how you make the corpses disappear when they're in front of the door? It's only happened once, I can't replicate it again, but if the player is in the air and they press Q to quit living, then the corpse falls in front of the door and it's impossible to get out unless you remove corpses or restart level. :( Other than that, really fun well-polished game :D
It's inspiring that you only found one of its problems, haha. Sorry you had to restart. And thank you very much, I'm very glad you liked it this much!
interesting and inspiring idea man. keep it up.
Hopefully I will one of these days. Thanks :)
Absolutely amazing! I'm contemplating joining the next 3310 jam, but this game sets the bar quite high! :)
Haha, don't worry about it. I'm sure there will be a lot of much better games this year too as they were last year as well, but do not mind that, just focus on making something that you enjoy.
And thank you very much. :)
I wish real life had a Q button
._.
Great Game!
Thank you! :)
wow man it was a freaking great concept ,I loved it. Here I was searching for inspiration and I found you.It was great man.
That's one of the most encouraging things I have heard about my work. Thank you, I'm glad you found so much value in this little game. :)
Can you detail how you created the game ? Did u use some engine etc
I created the game using GameMaker Studio 2 and I made the art assets myself, which should come as a shock to no one, haha.
Unfortunately I did not keep a log of how I did it, mainly because I barely knew what I was doing, having limited experience with the engine.
It is a simple game, however, I should be able to create it once again without a problem if I needed to, I think, but believe me when I say that the game's charm fades away when you see all the improvisations and patchwork I had to do for it to function as it does.
For example, for all the portals in the game, I hardcoded the coordinates to which they had to teleport the player once he entered. There was no real link between the portal entry and the exit.
I would have also liked to have the player be able to push around corpses, but that proved much more difficult than I would have imagined.
It is a very imperfect game and there were lots of things I did not know how to do when I started and lots of other things I still did not know when I finished. It was somewhat of a shock to me to see it win the Nokia Game Jam 2. :)
If you have more specific questions about how mechanics of a game like this would be implemented, or any other particularities of it, I'll try to answer and to be as helpful as possible.
Cute and fun to play :)
Thank you! :)
very addictive and cute!
Thank you so much!
Such a great game! I played to the end and was fully enthralled!
Thank you, I'm happy to hear you had such a good time with it :)
really enjoy this game, nice design.
I did my best. Thanks so much!
Really cool idea!
I'm happy you like it!
Unique concept, great game!
Thank you very much!
I really enjoyed the game!!
I'm very pleased to hear that :)
How fast do you think this game can go
Fast as in...a speedrun?
Yes
So far I have gotten the game down to 1m 29s
Ok, someone else got it down to 1:14
Nice game. Love to play some more.
Thank you. You mean as in extra content?
I was working on a full release a few months ago, but I had to pause working on my project for a while... I hope I'll be able to get back to it eventually. :)
I love that the levels are short and simple, not to hard to play, it was fun and really enjoyable.
cool concept
Thank you!!
Awesome game my dude.
Thank you, glad you liked it!
Really cool game! such a unique concept! :)
Thanks so much! :)
I'll assume you mean "cool", haha, thanks
i love it
Thank you! I'm happy you do!
Man I really enjoyed that!
That's so good to hear :)
Yeah dude, well done! It really is true that limitations breed creativity-- I'm very impressed XD
Ha! What a fun game! A lot of "a ha" moments when I died... and it made things easier.
I'm happy you enjoyed it!
very engaging and well made game :)
Thank you so much :)
This is a very well done little game! The tutorials are well designed to help players understand the mechanics. Love it!
Thank you very much. It pleases me a lot to hear people talk about the learning curve of the game. I did my best within the constraints. ^^
This was a nifty little game within the contraints, reminded me a bit of the "boxboy" games on 3ds. Thanks for making & sharing! <3
Thank you for playing! I didn't know about those games until now, they really look alike. I guess that's what you do when you can't make sophisticated graphics, haha.
This was so cute and lovely! My brother and I played the whole thing! The design of this game is absolutely excellent!
It is heartwarming to hear you and your brother had a good time with my game. :)
i finished it ty
Thank you for playing!
When playing the first few levels I was already enjoying myself, it is an fascinating game mechanic and the levels are well done.
What game engine did you use to make this?
Thank you!! I made it in GameMaker Studio 2
I love that game
:D happy to hear that
Super fun and innovative. I like how you teach players what they can do before they have to think of ways to do it themselves. Like how you already put a body on the spikes.
Yeah, I tried to put a little thought into it. I'm glad you enjoyed it this much! :)
This game uses its mechanics in some very clever ways, I really like it!
Thank you! I'm happy you enjoy it!
I spent a lot of time playing this game and just wanted to leave a note and say it's great! What an awesome little concept.
Gonna go play a few more rounds.
And your note is very much appreciated.
Since you enjoy playing it this much I'll gladly make sure to keep you posted on the development of a full release, what do you think? :)
Oh Please please do! I love this game!!!!!!
this definitely deserves its winner status! just challenging enough, and pretty inspired new but very simple mechanics. definitely has that ultimate pick up and play feel old nokia games had. I seriously wish I had a bundle of these games in a phone app, but especially this one. I think it's an amazing idea. I'd even pay for a version with more levels and maybe a death limit/counter, hint hint...
I am happy to hear you enjoyed it this much!
But more than that, I find it very strange that you would suggest something I am actually working on right now. I just finished making this title screen variant.
The game mechanics are mostly implemented, but there's a lot of content yet to produce. Still, in a few months at most it should be released.
If you're interested we could stay in touch. ^^
Hey, I really like this game!
I'm happy you enjoyed it! :D