Awesome minimal platformer :D Controls very nice as well.
A / D / LEFT / RIGHT to move.
W / UP / SPACE to jump.
R to restart room.
T to restart game.
Created for the NOKIA 3310 JAM 3.
I made a pretty big mistake and worked on the game as a Windows executable until the last moment, thinking I was working on the web version.
If the game freezes on the first run, please refresh the page and it should work. Porting GML to HTML5 unfortunately bricked the game, so I patched it up as much as I could given the limited time. You might occasionally encounters small bugs. Please let me know if you do.
The theme of the jam this time was "ON / OFF" which I found rather hard to work with. Maybe if I went for something else other than a platformer. Even so, I tried incorporating the idea of turning stuff on and off or getting onto and off things into the game.
Just like Interdimensional Spike, which I am proud to say won first place at the previous Nokia Game Jam, this might be seen more as a demo of possible game mechanics that could be used in a small game where you play as a... button.
I tried keeping the controls simple while coming up with various ways to progress inside these constraints.
Let me know if you like it and what you think about it.
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when i try and use the wasd controls none of them work, can i please have help?
Yes. Could you try refreshing the page please? The game seems to have an issue with going off-screen.
Simple and fun, really well done!
That's so awesome!:)
I just beat him: 1:08.667
Wow. I could barely get about 1:18.
I thought I could shave more time, but it is much harder in practice than it seems. =)
got 1:05.32. took almost 400 attempts
umm yea...i cant play the game for some reason in the web version it just wont move or do anything
Please make a button to reset the whole game because I want to speedrun it (I'm the one who got the 1:14 time on interdimensional spike)
Sup man, just use t.
Hey! T should still work. For some reason I did not mention that in the game's description, sorry.
Like I told Garlic, I'll update the game a bit, right now it's kinda messy.
Hey, I made some changes that should make speedrunning (and playing in general) easier. :)
This is a very nice sequel to Interdimensional Spike.
Time for speedruns.
Thank you! I'll try to make a small update to the game once the game jam is over, right now it has some glaring issues. :)
Like being able to skip half the game?
Edit: I just beat the game in under a minute.
Lol. Yes, haha. That's pretty awesome. =)
The problem should be fixed now. Also, I made the movement speed of the pressed state the same one as the normal one, since being unable to jump is enough of a handicap. Maybe give it a try now. :P
Oh my goodness! I absolutely loved your previous game and I loved the fact that you added the start and the end as a mini cutscene. I loved speedrunning your previous game but boy will this be good to speedrun! Really REALLY good job!!!
Oh, haha, I am really flattered by your praise.
I saw people were speedrunning Interdimensional Spike, so this time I intentionally left a few somewhat hidden methods people might use to quickly pass through some levels.
Please let me know if you find any problems with the game that might smooth the experience if fixed. I can make tweaks to it. I know the movement, for instance, feels pretty janky, especially when jumping from a platform to another.
I realised that the first time I played it and looked to a different tab, I couldn't move at all. When I refreshed, the problem came again if I moved to another tab. However, if you go to another tab and copy and paste the link again, it works fine if you go to another tab. I don't know why this happens. It is an awesome game but this could make it a smoother experience. Also as you mentioned, I agree about the jumps. They could be a bit bigger and will feel really satisfying! Thank you for the game and I am so excited for next year's competition!
I know about it, though I have no idea what caused the freezing issue. I could release a Windows version which should be much more stable. The windows one is actually the one I originally worked on.. I only had a few minutes left to tweak the code and test the web version when I realized I was working on the wrong build, that's why it turned out so..glitchy. I'll try to smooth it out after the jam.
About next year... I hope I will be able to do game development more often, to learn more and make better games, maybe go into it full time at one point..:)
I updated the game and gave players some so-called coyote time (a few extra frames in which to jump off platforms) as well as made the movement speed of the pressed state equal to the normal movement speed. It should be a little more enjoyable to play now.
Please let me know if you find any issues with it. :)
Hi! I realised that I still have a problem when I first load up the game. If I look down then back at the game, it won't move. However, I like the feature of when you are smaller you are at the same speed. This will be awesome for speedrunning!
Stay safe! :)
I'm glad you like the change.
Regarding the issue... I know of it, but not the cause. I'll keep looking into it. I am kind of a newbie and hardly understand how the HTML5 version of my game even works. :P
The first elevator level really made my smile.
Good job 👍
this is pretty cool!